About Me
Skills
Source Control / Clients: git, GitHub, SourceTree, Fork (recommended).
Project Management: Notion, AFFiNE, Jira.
Others: Photoshop, Blender, messing up own sleeping schedule.
Professional Projects
Vitalis
An ambitious project I'm part of. Vitalis is an RPG rougelike / dungeon crawler game where you have to escape the forest, every dice rolls count. In this project, I oversee every technical aspect of the game, and also developing features, systems and tools needed.
defragmenting
Another project I'm part of. defragmenting is a visual novel / point and click game telling a story of you, the people you used to know, and a deadly glass rain keeping you in. In this project, I oversee every technical details too, including developing a system to interact with inkle (narrative engine) via inkle for Unity.
NDA
This under-NDA project is a rougelike dungeon crawler game I was a part of for a year, developing gameplay features for enemy behaviors, skill behaviors and some other gameplay aspect of the game, general bugfixing, etc.
Personal / Group Projects
Azrael
A vertical slice project inspired by ULTRAKILL, and Warhammer 40k: Boltgun. Find yourself as an angel and weep through the land of heretics. I handled some systems and features, tasks management within the team an acted as a bridge between team members to intergrate their work into the project.
PROJECT_STARFIGHTER
Inspired by Ace Combat, this game saw me dived into creating a responsive AI system using a mixture of Behavior Trees and FSM, using parameters influenced by player actions and various factor to make decisions. Other than that I really love this project.
Voidrunner
A vertical slice project inspired by Dead Space and various Souls Game, you find yourself inside an abandoned spaceship, and you must find a way out. In this project I handled various system regarding enemies and some optimization methods towards the map.
PRJT-CHSS
My attempt at developing a game for the mobile platform. You're a chess piece, trying to defend yourself after the table went mad. This project saw me developing features and systems, data-based level managers, local saving and optimizing UIs for mobile releases.
Game Jam Projects
fragile
A small visual novel made for Pirate Game Jam 16, a project that kickstarted defragmenting. This project saw me handled technical aspect of the game
Together We Shall Die
A small top-down shooter game made for BUV Gamejam 2024. This project, well, saw me handle most of the technical aspect of the game.
STARSTRUCK
A top-down shooter game made for BUV Gamejam 2022. This project saw me developing a few small system. Won 2nd place!